12/5/2023 0 Comments Bsg deadlock fleet or commandBattlestar Galactica Deadlock isn’t perfect, the story is superficial, the control scheme is poorly adapted to the Switch, and strategic and political aspects of the game aren’t well explained. I would typically have stopped right there, but I really wanted to play the game, and it was worth it. Fortunately for the controller, my wife intervened and restored order by administering a liberal quantity of medicinal spirits.ĭespite the altercation with the controller, which I would totally have won, the game is good enough to justify such outrages. For the first few rounds this was so frustrating I began to suspect my controller was a Cylon and attempted to strangle it. It goes something like this: To fire guided missiles, stand on your left foot while long-pressing X and singing “I am the monarch of the sea,” then select a target by manipulating the left joystick with your nose. Adding insult to injury, once you are past the tutorial, the interface drops all attempts a queuing, and you end up randomly pushing buttons. (oh wait the drunken lemur was me) is frustrating. This is common in ports from a PC original to consoles, but trying to run a fleet with an inconsistent menu driven by two joysticks, an arrow pad, and eight buttons and Jay Jay, the drunken lemur. The only thing I can’t abide in this game is the control setup. But it would be another altogether to have EW jamming missiles and spoofing radar contacts. it’s one thing to have the Cylons hack your ship and reverse all your toilets or whatever it is they are trying to do. As in the series, the Cylons are masters of Electronic Warfare, but just like the series this is superficial “hacking” of computer systems and lacks the depth and complexity of real-world EW, which I thought would have made for a more in-depth and difficult game. This is extra fun for all you geardos as you get the entire ship roster to play with without unlocking them in-campaign first. Failing that you still have skirmish mode and online multiplayer, of course. The campaign can be a bit of a slog at times, but thankfully, even the random skirmish engagements are replete with tactical options and stay somewhat fresh. Extra resources, cheaper blueprints for new ships and weapons, etc. Leaving it above a colony can yield political and practical benefits depending on which Colony it is. But, after the first couple of missions, tuck that sucker away somewhere safe. But in battle, it’s kind of useless, offset a bit by the fact that it has two fighter squadrons aboard and will resupply ships in the same fleet for free. This shipyard is your only way of building new ships, and you lose the game if it is destroyed. While you have to have it, the Daidolos shipyard can be a pain in the butt. As you start defeating Cylon fleets, recalcitrant Colonies can be won over and return to the alliance, a governing body known as the Quorum. This would have been an appropriate touch given the nature of the foe, for example, if fewer than six of the twelve colonies are still supporting you, the game backs off a bit to allow you to catch up. Unlike X-Com, you never get the feeling that the game actually hates you. Pretty soon you are flitting about putting out fires while being limited by funding and the game’s stellar geography and FTL movement rules. You start off with a mobile shipyard, the Daidolos, and as with X-Com, you must keep the support of member nations (Colonies) to fund bigger and better fleets as you prosecute the war against the Cylons. There are lots of wannabes usually one or two ship tactical affairs on the order of Star Fleet Command rather than something to satisfy your inner Admiral Nelson.ĭeadlock is a sandbox campaign with 14 main story missions interspaced with randomly generated secondary missions and skirmishes. But true fleet-level capital ship action has been pretty scarce and mostly unknown on the Switch which is known for serving up lighter fare. For the first time in ages someone came pretty close to a home run in a space battle-line game and its actually available on the Switch I say “battle-line” as there have been tons of fighter based games and honestly I remember playing Wing Commander in college wishing that I was flying a viper instead of Wing Commander’s ship of the week. Having said that, it’s not what is interesting about this game. Even the camera angles in the optional post-battle replays replicate the series camera angles and visuals. It does an excellent job of recreating the look, feel and sound of the show. Black Labs Games’ Battlestar Galactica Deadlock is based on the Sci-Fi Channel “re-imagining” rather than the 1978 original.
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