12/7/2023 0 Comments Anki cars not y charging![]() It switches to steady green when charging is complete. The indicator light flashes green when a vehicle is on the charger and the battery is charging. The indicator light will switch to the appropriate player or team color when the car is successfully selected.Ī steady green light is shown when a vehicle is on the charger, and is fully charged. Indicator Light: Outside of Events Pulsing Green Ī vehicle with a pulsing green light is available to and waiting for a commander. This occurs whenever a car is damaged by enemy attacks. If the king is disabled, the indicator on the vehicle responsible will begin flashing white, indicating the new king. The winning vehicle will take a victory lap while displaying the blue/green light.Ī flashing white indicator light shows the current crown-holder in King of the Hill matches. The indicator light will alternately show blue and green to indicate the winner of a given event. When team play is enabled, team 1 glows blue, and team 2 glows red.įlashing red then yellow, then green, indicates a charging supercar. Player 1 is blue, 2 is red, 3 is green, and 4 is purple. These colors are shown and held steady when the commander is using any special item (except tractor beams and scramblers) to indicate the team and/or player number of each vehicle participating in an event. It is capable of illuminating blue, red, green, purple, or white, and of steady illumination or flashing. The indicator light is a single light mounted on the roof of each vehicle. Weapon lights flash yellow quickly whenever a scrambler item is used. Weapon lights glow steadily yellow when tractor beams are used. Also included are deployed weapons, such as Nuke's Fuel Bomb, Big Bang's Small Mine, and Skull's Depth Charge. ![]() This gives an indication to other drivers that a given supercar is preparing for a charged attack, such as Groundshock's Charge Beam, Thermo's Flare Blast and Radiant Beam, and the strength of the illumination indicates the shot's current power level. They will increase in brightness until the full power is attained, and then will stay lit until the shot is fired. The weapon lights glow yellow and increase in brightness when a weapon is being charged. This includes weapon such as Nuke's Decimator, and Skull's Plasma Cannon. The weapon lights flash yellow when a semi-auto weapon is fired. The same applies when Groundshock fires her Electropulse. For example, Nuke, when firing the Disintegrator, will have his lights rapidly flash red and green for as long as the trigger is held down. The weapon lights rapidly flash red to green when the car is discharging an rapid fire weapon, regardless of range. They vary in color depending upon what type of weapon is being fired. The weapon lights on a vehicle indicate the activity of the car's armaments. This indication persists until the condition is remedied. When the vehicle loses its connection or goes off track, the weapon lights pulse yellow, the indicator light pulses green, and the tail lights pulse red, all simultaneously. 3.1 Pulsing Blue, Green, Red, or Purple.
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